
Hello everyone, and welcome back to another patch update! Now you may be wondering, “But Jo, didn’t we just have a patch update less than two weeks ago?” And the answer is yes, yes we did! In that short time we’ve been flying through some bugs, especially fixes and updates for our new Traveller NEXUS, and the team wanted to make sure we shared those with you as soon as possible. Of course, we couldn’t be doing all this flying if we didn’t know where to go, so thank you all for your keen eyes and feedback-typing fingers, and please do keep letting us know if you run into oddities!
On the Header: A battle suit for a Dolphin character from Traveller’s Behind the Claw
Traveller Update
Campaigns
It’s a party! Campaign management has arrived for Traveller NEXUS! If you’re new to campaigns, they’re a great way to get your table group together all in one place, and provide some extra tools to make your Game Master’s life a little easier. With a campaign, Game Masters will be able to manage which books are available for their players to use in character creation, and they’ll also be able to edit their players’ character sheets (as long as permissions are set to allow that). And players, if you’re worried about having to completely rebuild your characters once you join a campaign, don’t be! You can import your existing characters right to the campaign with just a few clicks, no double building necessary. If you’d like to read more about campaigns and what we have planned for the future, you can check out our Campaign announcement blog post!
Patch Update
Alien
- Fixed some header issues in Colonial Marines Operations Manual
Cosmere
- Marks now round to 2 decimal places
- Several Adhesion skills are no longer selectable even if you don’t meet the prerequisites
Daggerheart
- Irontree Armor now correctly calculates damage thresholds with the Reinforced feature
- Battle Box adversary effect list is now numbered to show effects based on a d6 result
- Fixed an issue preventing some characters from being exported to PDF
- Added a use frequency for Goblin’s Danger Sense and Faerie’s Luckbender
- Rolling with disadvantage on adversary sheets now works properly
- Beastbound Specialization and Mastery now have you choose the correct number of level up options for your pet
DC20
- Ancestry names no longer run into the description text when viewing Ancestry Traits in the builder
Fallout
- Added control for bayonet attachments
- Daring Nature and Cautious Nature now prevent selection when the other perk is already selected
- DR calculates correctly on armor with more than one modification attached to it
Marvel
- Fixed an issue where not all stunts were available to add to your character sheet
- Removed the Iron Will trait from the Bruce Banner character in the Avengers Expansion book so that it matches our character profile and character sheet, as per internal Marvel errata
- Old One-Two stunt now correctly applies its bonus to damage, instead of Melee and Agility scores
- You can now see all stunts on your character sheet, instead of just the most recently added one
Pathfinder 2e
- Fixed a typo on Gaasham affecting filtering in the Deities listing
- Fixed several broken headers in Hellbreakers Adventure Path
- Flame, Stone, and Wave druidic orders are now available to choose when creating a Druid using the remastered class
- Damage is now calculated correctly on Razortooth Goblin heritages with the Fang Sharpener feat
- Alchemist Dedication feat now correctly grants the Alchemical Crafting feat benefits
Starfinder 2e
- Fixed a header issue in the Copaxi ancestry
- Formian ancestry now appears properly when selected or viewed
- Second Skin now uses the correct armor proficiency
- Damaya Lashunta no longer gains an extra skill
Traveller
- Psion, School of Hard Knocks, and Rogue choices are now functioning correctly
- Implemented various visual and UI updates
- When training a new skill, unavailable skills are now more clearly disabled
- Removing a term after changing careers now correctly resets the muster section of the previous term
- Attempting to change assignment now defaults to the old assignment instead of showing a failed qualification step on careers that maintain rank
- Character Builder Performance Increases
- Fixed Skill Training flow for specialty skills
- Sights now apply DM bonus to weapon instead of skill
- Injuries your contacts suffer no longer damage you
- Some careers that preserve ranks across assignments weren't
- When trying for a new assignment in a career that doesn't force a change a failed qualification was erroneously showing the 'failed qualification' step
- Cash Benefit Rolls now track properly across all careers
- Prisoners are no longer pardoned for mishaps in prison
- Colonial Upbringing now applies DM modification to scout and rogue career qualification properly
- Fixed not allowing payment of medical debt in finalize step
- Improved UI for rolls where multiple skills can be selected
- Ranks no longer resetting to 1 for transferred careers that gained advancements
- Alien Traits now listed on the details tab
- Added clarification to the advancement roll results
- Added detail for ship benefit
- Removal of term now correctly sets the state of the reset button in the prior term
- Removal of term now correctly resets the benefits of the prior term
- Custom skills that are specializations start at level 1
- Added a delete option from the skill drawer
- Added species drawer to allow you to get easy reference on your character's species and to override the name as it appears on your sheet
- Added initiative button to actions header
- Segani trait Quick To Anger now applies DM to initiatiave roll
- Zhodani SOC and EDU limits calculate in the correct order after the rolls to set limits correctly
- Ranged Attack Modifiers were not always applying correctly to attack rolls
- TAS membership on details now has a drawer to explain the benefit
- Fast Metabolism applies initiative DM properly
- Multiple TAS memberships were not granting ship shares



