Autumn Bug Fixes Have Arrived! (#25)

Jo
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Patch Update

Hellooooo everyone! It’s been a little while (read: several months) since our last patch update while we’ve been working hard to get a whole bunch of new content ready for all of you. However! Never fear, as we have also been working on many, many, many bug fixes quietly along the way. The result? Today we have an absolutely MASSIVE update to bring to you. I hope you all enjoy!

On the Header: A Warden of Renewal Druid from Daggerheart, who received some fixes to their Beastform today

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Patch Notes

Cosmere

  • Unleashed Entropy now correctly lowers the action cost of Division Surge
  • Fixed an issue where adversary names sometimes got reverted to a previous version while typing a new name
  • Fixed an issue where the Elite Shardbearer adversary sheet wasn’t loading
  • Rival companions now get the correct buffs when added to your character sheet
  • Vials with Light crafting upgrades no longer have negative weight
  • Fixed a bug where damage dice were turning into d20s and rolling Complications
  • Gravitational Slam now uses the correct damage dice at higher ranks
  • Swift Strikes talent no longer appears on the Archer skill tree for Hunters
  • Added more information about the Cryptic Bond to the relevant bond abilities
  • Singers’ 1st level bonus talent can no longer be from a heroic path
  • Added a benefits input to patrons
  • Fixed an issue where some talents with OR requirements weren’t applying properly
  • Fixed an issue where requirement checking could get messed up for talents in multiple currently active specialties

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Cyberpunk RED

  • Fixed some typos in the Edgerunner Tweaks section of the Role Ability tab
  • Everest VentureWare Survivalmaster now correctly tracks ammo
  • Fixed an issue where searching for specific keywords on the Cyberware listing wasn’t returning correct results
  • Wolvers can now be installed into meat arms
  • Extended Mag and Drum Mag now automatically increase ammo capacity
  • Weapon mod actions are now removed from the weapon when the mod is removed

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Daggerheart

  • Armor features are now displayed more clearly on the character sheet
  • You can now choose whether your Ranger Companion deals physical or magic damage
  • Druid Beastform now correctly displays beastform attacks as both your primary and secondary weapons, rather than having your equipped weapon still listed as your primary weapon
  • Slayer dice are now working properly
  • Beastbound subclass upgrades now allow you to choose additional options for the companion
  • Fixed an issue with cards not showing the swap option
  • Combat training is now correctly applied to Druid Beastform
  • Bare Bones now applies Damage Threshold values correctly
  • Hope dice and Fear dice sizes can now be overridden if needed
  • Added support for optional rule to track gold coins rather than just gold
  • Rogue spellcasting trait is now correctly set to Finesse instead of Strength
  • Fixed a bug where Combat Training stopped allowing you to ignore burden
  • Fixed a white on white text issue in the Details tab
  • You can now delete Ikonis Augments
  • Fixed an issue where homebrew content shared to a campaign was not visible in the character builder for campaign-linked characters
  • Proficiency is no longer capped at  6 to account for spells and abilities as well as the level up options
  • Fixed an issue where certain playtest subclass upgrades were locked
  • Fixed an issue where Item Feature drawers were not loading

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DC20

  • Death’s Door now correctly accounts for your Combat Mastery

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D&D

  • Fixed a broken map link in Welcome to the Hellfire Club
  • Adjusted some styling on the listing pages to better support mobile viewing

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Fallout

  • Added a “Stash” section to your Inventory for items that you own but aren’t actively carrying around with you
  • Motion Assist Servo now applies Strength to the frame
  • Fixed some styling issues with listing navigation
  • Adding both a Material Mod and an Upgrade Mod to armor now calculates damage resistances correctly

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Marvel

  • Added additional styling to better display Rank X characters
  • Fixed an issue with Count Nefaria and Moonstone character profiles not loading into the character builder properly
  • Fixed an issue where rerolling the Marvel die turned it into a standard die
  • Added a character rank filter
  • Control Emotions and Control Group prerequisites are now functioning correctly
  • Fixed an issue where Stilt Steps was not correctly changing the Speed
  • Fixed an issue where the Upload Portrait button stopped working
  • Fixed an issue where Traits and Tags were not displayed properly on mobile devices
  • Elemental Control: Chemicals and Elemental Control: Toxins power sets now correctly display their powers

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Pathfinder 2e

  • Bonuses are now correctly applying to eidolons
  • Fixed an issue where the Runesmith’s Runic Optimization wasn’t applying the extra damage correctly
  • Added an “Eidolon Spellcasting” section to the Spells tab to support the Magical Understudy feat
  • Added support for choosing a summoner’s dragon eidolon’s spellcasting tradition
  • Fixed some map links in Fists of the Ruby Phoenix that were giving errors
  • Fixed an issue where ancestries, heritages, classes, and archetype pages weren’t displaying the correct feats
  • Blinding Foam spell now has an attack roll
  • The dice for the Formidable Breath Dragonblood feat now correctly update to d6s
  • Corrected damage on Dragon’s Rage breath weapon
  • Extra HP is now correctly added when taking the Spirit Guide familiar with the Scion of Domora
  • Fixed prerequisites on Elemental Explosion and Enhanced Familiar
  • Corrected heightened healing values on Life Link spell
  • Fixed an issue where some elements displayed numbers rather than the titles of the books they appeared in
  • Fixed some issues involving bulk tracking for containers
  • Conditions now properly update spell attack modifiers and DCs
  • Automatons with Reinforced Chassis feat now correctly apply bonuses from runes on the chassis
  • Fixed an issue where Summoner signature spells couldn’t be selected
  • Hasted Assault prerequisites are now working properly
  • Summoners now have the correct number of spells in their repertoires
  • Fixes for Energy Beam, Core Cannon, and Breakaway Attack feats; Flourishing Flora and Musical Accompaniment spells; Mirage draconic benefactor; and Bewitching Bloom (Red Rose) and Bewitching Bloom (White Poppy) items
  • Added Custom Mixed Heritage versatile heritage option
  • Added NPC sheet support for additional ghost, graveknight, lich, and skeleton abilities
  • Updated variable creature names on NPC sheet abilities for Monster Core, Monster Core 2, Rage of Elements, Howl of the Wild, Draconic Codex, and Book of the Dead
  • Corrected issues with the shield implement for Thaumaturge
  • Corrected Runic Tattoo feat for Runesmith
  • Corrected Runic Impression feat for Magus
  • Corrected several legacy feats that were not marked as legacy

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Scion

  • Boon purviews are now visible on mobile
  • Added support for Custom Birthrights

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Starfinder 2e

  • Divine Bond feat for Mystic now properly adds cleric spells
  • Fixed header issues for several ancestries
  • Creature families now appear in the creature’s listing and detail pages
  • Operative now correctly grants On the Move at level 11 instead of level 2
  • Fixed how resistances are applied by Radioactive Resistance
  • Rescue on Raxil no longer has a grey background
  • Tech Core ancestries are now appearing in the character builder
  • Updated the action icon colors in ancestries so they are more easily visible
  • Corrected calculations for augmentations that shouldn’t count towards a character’s augmentation limit
  • Corrected a typo in the Doctor background

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Traveller

  • Character now ages properly when selecting the Military Academy - Navy pre-career
  • Fixed an issue causing errors on the survival rolls when entering a military career after promoting from the pre-career
  • Fixed an issue causing the damage button to stop working
  • Fixed an issue with applying benefit bonuses after Mustering out of a career
  • Pilot specialization is now populating correctly on the PDF exports
  • Damage Calculation drawer now activates the apply button after the form is filled out
  • Natural Healing no longer sets impacted characteristics to 0
  • Removing a term after choosing a new assignment no longer locks the character
  • Rogue career event #3 now correctly puts you into the prisoner term on a failed roll
  • Clear button in Damage drawer now works properly

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Vampire the Masquerade

  • Selecting Mystic of the Void no longer breaks the character builder
  • Fixed several styling issues in the character builder
  • Extra 4 dot placement for Disciplines now works properly in the character builder

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General

  • Fixed an issue where numeric filters were not working properly
  • Adding NPCs to Roll20 from the Demiplane compendium now adds their token art instead of their portrait art

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Senior Game Content Producer
Jo